Resident Evil’s director Morimasa Sato added to this from the team’s experience working with the DualSense controller: At least the hardware is helping with more power. We also know that players are always looking for smoother game (60fps minimum) and better visuals quality, so there is also another challenge in making more details and photorealism but improving the framerate at the same time. Kylotonn’s Benoit Jacquier, technical director on the WRC series: DualSense haptic feedback requires a lot of work, but it’s worthwhile investment for immersion. What did you learn from the development of WRC 9 that you’re applying to WRC 10? These developers included Kylotonn (WRC9), Giant Squid (The Pathless), Capcom (Resident Evil series) and a few others. One of the subject matter was revolving around the developers experience with the DualSense, the PlayStation’s newest controller. In the latest issue of OPM (Official PlayStation Magazine,) the team sat down with a number of different developers to get their insight about the PS5 and the last six months since it launched. Related Reading: Resident Evil Village To Offer Graphics & Performance Mode Like DMC5, Devs Putting PS5 to Full Use.And while we are still at the start of the generation, it seems that many developers are taking a liking to it as well, despite some of the challenges they may face programming for it. If you are one of the many (or few?) PS5 owners out there, then you mostly likely feel that the DualSense controller is arguably one of the best controllers out there.
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